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Forums > CSDb Discussions > CANABALT - Fun Flash game
2009-12-28 19:52
Wile Coyote

Registered: Mar 2004
Posts: 643
CANABALT - Fun Flash game

There's no C64 Gaming topic section, so i'll post here.

CANABALT - http://www.canabalt.com/
Fun Flash game. I bet the C64 could good re create the same experience.
 
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2011-09-22 23:17
Digger

Registered: Mar 2005
Posts: 421
Wow, dying to see the conversion! Looks damn nice! How did you get two planes?
2011-09-22 23:20
Mr. SID

Registered: Jan 2003
Posts: 421
I don't really do previews or screenshots. I hate announcing stuff before it's done. Makes it incredibly hard to finish it. Also means that I sometimes get people duplicating what I do.

Graphics I made myself by re-using Adam's work where possible, but changing them where necessary. Looks very similar to Paulko's version, but the scale is different. I considered downsizing it to 16KB for the compo actually. It's currently about 24KB but that includes intro, title screen, highscore logic and saving, etc...
I haven't contacted Adam yet, mostly because I didn't want to show him something that's not finished.
2011-09-22 23:33
Heavy Stylus

Registered: Apr 2007
Posts: 61
Ah, the duplication of efforts to convert the game is a shame in this case though... I expect you're both a bit annoyed really.

Looks like we'll end up with two C64 conversions of Canabalt - but I suppose that's not *such* a bad thing ;)
2011-09-22 23:45
Mr. SID

Registered: Jan 2003
Posts: 421
True. It's too late to keep it secret now anyway:

2011-09-23 00:02
Heavy Stylus

Registered: Apr 2007
Posts: 61
I see what you mean about the different scale - you're using a smaller vertical screen size so as to maintain a similar letter-box profile of the original. Nice screens though mate - best of luck in getting it finished. Will be interesting to see how the two versions compare :)
2011-09-23 06:18
Paulko64

Registered: Jul 2010
Posts: 24
Mr SID, this indeed seems to be a bit of a bummer...

Anyway, I was also looking for someone to convert the Canabalt tune to a SID-version. Ne7 already indicated that he was interested, but I haven't seen anything yet though...
2011-09-23 07:44
Mix256
Account closed

Registered: Dec 2008
Posts: 26
I say the version with the most colors wins! J
2011-09-23 07:52
Mr. SID

Registered: Jan 2003
Posts: 421
Then we both lose. :)
2011-09-23 08:44
Heavy Stylus

Registered: Apr 2007
Posts: 61
Paul - who did the music in the current preview? I thought it was pretty good to be honest mate, and there's nothing wrong with a C64 version having an original score ;)

Also, comparing Mr SID's version to yours. At the moment it seems the core scaling differences are:

Paul's version has higher ceilings in the internal areas, making jumping into buildings easier (like the original). In fact, Paul's version seems to have correct 1:1 scaling with regard to the building windows and such.

Mr SID's has more acurate obstruction sizes. Paul's are the same size as the Canabalt runner, whereas SID's are closer to the original.

I wonder how these differences effect gameplay?

SID, I see the birds and window smashes are in your version, but did you also manage to add the jet, falling bombs, falling buildings, etc? What features from the original weren't possible to squeeze in? Is your version NTSC compatiple? Adam seems very enthusiastic about being able to play the C64 version on his machine, and he's based in the US...
2011-09-23 09:02
Paulko64

Registered: Jul 2010
Posts: 24
James,

The current music in my version is actually one of the tunes from Thrustburst (you know that the tunes from Thurstburst are actually in goattracker format?). I agree that this tune fits the action quite well. However, I have not been able to contact Ghormak to ask if he's ok with using this tune...

Regarding the size of the boxes. I also saw that the objects seem to be somewhat large in my version, however I converted the objects pixel by pixel. It seems the objects have a different scaling then...

Regards,

PaulKo64
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