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Last Post
Analyzing/using .g64's?
tlr
2
768
2007-02-11
18:15
/ tlr
Software sprites....
PopMilo
121
31100
2007-01-07
21:28
/ PopMilo
crossassembling
null
45
6755
2007-01-04
17:14
/ Marauder/GSS
Routine listing...
Dragnet
4
1373
2006-12-30
17:22
/ Slammer
Fade-in/fade-out
Axel
13
4622
2006-12-27
07:13
/ Stainless Steel
Vic Article in HTML form
Frantic
9
2347
2006-12-21
17:13
/ Spinball
sid timing ntsc/pal
Trifox
13
7553
2006-12-20
20:10
/ cadaver
Getting Charpad character set into emulator
charliechuck
12
4040
2006-12-20
12:02
/ Twoflower
2 bit irq loader
MRT
52
9269
2006-12-20
09:45
/ j0x
c64 components
uneksija
14
2772
2006-12-15
23:44
/ Style
Sound Effects / jingles
Trifox
7
1645
2006-12-13
18:48
/ Richard
Hires image scrolling
Axel
26
4583
2006-12-11
14:45
/ algorithm
$d011 stretching
Radiant
17
6691
2006-12-08
09:47
/ JackAsser
Working with bad lines
Conrad
24
5522
2006-12-07
09:12
/ Oswald
Getting started with Turbo Assembler
Petey21
2
6078
2006-12-05
07:02
/ Oswald
Dis6502 user equates for 64?
Quetzal
8
1529
2006-12-03
13:05
/ Raf
Smallest size demo or effect
algorithm
12
2725
2006-11-29
14:10
/ Mace
Opening up borders
Petey21
21
3576
2006-11-27
20:55
/ Radiant
C64 development setup...
Dragnet
22
10383
2006-11-23
11:17
/ Radiant
Guess the demo
Oswald
20
3318
2006-11-14
21:05
/ Slammer
Rasterbar + Scrolltext
null
10
3370
2006-11-10
09:04
/ Skate
Program Protection Manual by CSM/T.N. Simstad
Zaldron
3
1273
2006-11-08
15:09
/ Moloch
Sprite Timing
Sasq
6
1267
2006-11-05
12:42
/ Style
why not 39 column mode ?
Oswald
50
5678
2006-11-05
10:58
/ Oswald
scrolling with $d011
itch
36
8404
2006-11-02
15:03
/ PopMilo
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