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Shine
Registered: Jul 2012 Posts: 330 |
Event id #3391 : C64GFX.com CharSet Logo Compo 2024
✅ I am in! (After more than a decade!) |
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Raistlin
Registered: Mar 2007 Posts: 575 |
Doing a quick test, I get 130-131 chars for the F4CG logo. 130 if we don't bother with a "blank" char (since this can be cleared with D800 data).. or 131 if we include it. Which looks to match exactly with what you have in your release - did you "fix" the data after export from Char Pad or..?
It's annoyingly close to 128 actually ;) |
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rexbeng
Registered: Aug 2012 Posts: 30 |
Uhm. Ok, I'm a fair bit unfamiliar with technicalities with regards to the C64, and by looking at what's been submitted I get a little bit confused about what is allowed or not....
So, question 1: "Hires, Multi-Colour or a mixture (through $D800 colour data) can be used". What does this '$D800' mean? ^_^
Question 2: May I use the same multicolour character with different colour(s) (like in PETSCII), or does every different colour count as different character? |
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chatGPZ
Registered: Dec 2001 Posts: 11145 |
Seems those rules are too technical indeed :D
Quote:So, question 1: "Hires, Multi-Colour or a mixture (through $D800 colour data) can be used". What does this '$D800' mean? ^_^
In multicolor mode you have 3 global colors ($d021/22/23) plus one color per character - that is the colorram, aka "$d800". The colorram value would also decide if a character is displayed as hires or multicolor, values 0-7 result in hires, values 8-15 result in multicolor (using colors 0-7).
Reason to mention that is: "classic" multicolor char logos would usually use the same colors for all chars, ie fill the colorram with one color only. (or even more classic: use the colorram for "black background", so the other 3 colors can be choosen from the available 16)
Quote:Question 2: May I use the same multicolour character with different colour(s) (like in PETSCII), or does every different colour count as different character?
Only the number of characters count, reusing the same character with different colors is not only allowed - but also encouraged :) (A decent conversion tool should do this automatically) |
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Jammer
Registered: Nov 2002 Posts: 1292 |
Knowing that CharPad cannot reuse same char with different d800 colour, I guess further passing its output through Pixcen is not a bad idea. |
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chatGPZ
Registered: Dec 2001 Posts: 11145 |
Really? That seems pretty lame for a tool that is the defacto standard... |
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Shine
Registered: Jul 2012 Posts: 330 |
Quoting JammerKnowing that CharPad cannot reuse same char with different d800 colour, I guess further passing its output through Pixcen is not a bad idea.
I am not 100% sure, but i tested right now with:
CharPad Free Edition 2.86 (Bug free version)
and Joe's Logo:
Wrath Logo
And all seem to be fine. (190 unique Chars) |
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rexbeng
Registered: Aug 2012 Posts: 30 |
@chatGPZ, thanks! So, I'm putting this down in moron-graphician words to make sure I'm getting it straight:
There may be a 256 charset with, EITHER 3 common colours across all chars and one free for each char to chose between colours 8-15, OR black colour common across all chars and 3 free to chose for each char from any of the 16 colours? |
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chatGPZ
Registered: Dec 2001 Posts: 11145 |
Almost, its colors 0-7 if you want multicolor chars :) |
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rexbeng
Registered: Aug 2012 Posts: 30 |
Hey, I'm still happy I got most of it! :D
Thanks! |
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Carrion
Registered: Feb 2009 Posts: 317 |
Quote: Really? That seems pretty lame for a tool that is the defacto standard...
Yup, that's unfortunately the "feature" that is very annoying and "remove doubles" doesnt fixes this.
I guess it is because of the way CharPad handles the coloring of the chars/tiles. I'm not sure it can be easily fixed. Charpad still is the best char editor on Windows though. Highly recommended for this compo ;)
I think this limitation could be bypassed by simple routine that shows the logo. |
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