Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Enforcer 2 Demo   [2008]

Enforcer 2 Demo Released by :
Protovision [web]

Release Date :
7 June 2008

Type :
C64 Game Preview

Released At :
DoReCo 6/2008

User rating:awaiting 8 votes (3 left)   See votestatistics

Credits :
Code .... André of Protovision
Music .... Heinmück of Blutpopel, Salva Mea
Graphics .... André of Protovision


SIDs used in this release :
Enforcer 2 Level 1 (preview)(/MUSICIANS/H/Heinmueck/Enforcer_2_Level_1_preview.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Jak T Rip on 10 July 2008
@Groepaz: Gfx dby André, Music by Heinmück
User Comment
Submitted by Heavy Stylus on 15 June 2008
I want to buy this! :)
User Comment
Submitted by Conrad on 8 June 2008
Very nice preview! The front star sprites look a bit strange to me, although at least it shows how well you've handled multiplexing :) Good luck in completing the whole.
User Comment
Submitted by Skate on 8 June 2008
Well done. I'll buy it too.
User Comment
Submitted by der_ton on 8 June 2008
Great shootemup demo! I hope you can complete this project! Coding-wise it seems to be in good hands, that's for sure. :) I wasn't too impressed with the gfx but that doesn't mean anything at this point.
A gameplay suggestion: I like how those bonus containers bounce off the collision background, but once you shoot them, the bonus items they leave behind should do the same or else you can't collect them when they float into collision background.
As mentioned already, the weapon upgrade system can be alot of fun in this kind of game if the placement is done clever and not too unfair.
The endboss had a Rendering Ranger (SNES game by M.Trenz) kind of touch to it, because of all that zooming. :D
User Comment
Submitted by cadaver on 8 June 2008
w00t! Killed the boss, the pattern wasn't too hard after all. On further thought the weapon progression seems weird, the blue laser mostly sucks and by the time I could have powered it up I probably have died and lost most of my other weapons :) And since I'm seemingly in a nagging mood, sometimes the stationary enemies lag behind scrolling which breaks the otherwise flawless display of technical prowess :(
User Comment
Submitted by tasche on 7 June 2008
bang... this was the real shoot in the afternoon... (the 2 others were done just an hour ago :D)
User Comment
Submitted by Richard on 7 June 2008
Nice job with the music fix iAN CooG :)
User Comment
Submitted by iAN CooG on 7 June 2008
@cadaver: dang, then there WAS a reason it was disabled, now I understand why :)
Edit: there was 1 single byte wrong on the music-restart routine, fixed, redownload the prg now
User Comment
Submitted by cadaver on 7 June 2008
Sweet preview. The frontmost star-field is rather confusing though. Btw. the music-version seems to crash midway in the level (both on emu & real C64)
User Comment
Submitted by FATFrost on 7 June 2008
YESS!!! IN MY PANTS!!!
User Comment
Submitted by Cruzer on 7 June 2008
Impressive sprite handling, and top notch gfx, although some of the small sprites look a bit "cheap". I would prefer fewer, more detailed sprites. That could also help make the gameplay a bit less uberhard :)
User Comment
Submitted by iAN CooG on 7 June 2008
Rebuilt with the hidden ingame music

hxxp://iancoog.altervista.org/HF/enf2demo_ingamemusic.hf.prg

(xx->tt)
User Comment
Submitted by Burglar on 7 June 2008
I'd buy the original if it would run on an emu.

but apparently protovision only wants to support the real thing with a cartridge for protection.

so I'll play the crack instead.
User Comment
Submitted by Akiragp on 7 June 2008
i will buy the Original
User Comment
Submitted by Higgie on 7 June 2008
looks like a quite ambitious project. i like what we get so far except for the star-sprites flying from right to left. i find them really disturbing. IMHO they dec. playability and should be changed or left out.
User Comment
Submitted by iAN CooG on 7 June 2008
Hidden sid at $0c00, recovered. Nothing special btw
User Comment
Submitted by chatGPZ on 7 June 2008
gizmo/fr is making new gfx for it if i understood andre's comments right... and it will get exclusive tunes aswell.
User Comment
Submitted by Richard on 7 June 2008
I just played this preview. This game preview is HOT! Well done to those who have produced it. We look forward to seeing the full game, that is if it gets finished ;)
User Comment
Submitted by Burglar on 7 June 2008
oswald, I was thinking the same thing. but considering this is just a preview, they will hopefully design new levels with new gfx.
User Comment
Submitted by Oswald on 7 June 2008
I have mixed feelings. the coding seems to be a masterpiece,but the recycled gfx/sfx is a BIG letdown. new gfx, and new sounds please.
User Comment
Submitted by chatGPZ on 7 June 2008
Quote:
no matter how good the cracks might be

but...it will be uncrackable :o)
User Comment
Submitted by Twoflower on 7 June 2008
This is truly one of the best shooter-previews i've ever played, and I have played a few. This is a game I am going to buy, no matter how good the cracks might be. Nice Katakis / Denaris feeling in this one.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (23)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.089 sec.