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Forums > CSDb Entries > Event id #3391 : C64GFX.com CharSet Logo Compo 2024
2024-02-07 17:13
Shine

Registered: Jul 2012
Posts: 333
Event id #3391 : C64GFX.com CharSet Logo Compo 2024

✅ I am in! (After more than a decade!)
 
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2024-02-13 15:29
chatGPZ

Registered: Dec 2001
Posts: 11148
Seems those rules are too technical indeed :D

Quote:
So, question 1: "Hires, Multi-Colour or a mixture (through $D800 colour data) can be used". What does this '$D800' mean? ^_^

In multicolor mode you have 3 global colors ($d021/22/23) plus one color per character - that is the colorram, aka "$d800". The colorram value would also decide if a character is displayed as hires or multicolor, values 0-7 result in hires, values 8-15 result in multicolor (using colors 0-7).

Reason to mention that is: "classic" multicolor char logos would usually use the same colors for all chars, ie fill the colorram with one color only. (or even more classic: use the colorram for "black background", so the other 3 colors can be choosen from the available 16)

Quote:
Question 2: May I use the same multicolour character with different colour(s) (like in PETSCII), or does every different colour count as different character?

Only the number of characters count, reusing the same character with different colors is not only allowed - but also encouraged :) (A decent conversion tool should do this automatically)
2024-02-13 15:37
Jammer

Registered: Nov 2002
Posts: 1293
Knowing that CharPad cannot reuse same char with different d800 colour, I guess further passing its output through Pixcen is not a bad idea.
2024-02-13 15:55
chatGPZ

Registered: Dec 2001
Posts: 11148
Really? That seems pretty lame for a tool that is the defacto standard...
2024-02-13 16:13
Shine

Registered: Jul 2012
Posts: 333
Quoting Jammer
Knowing that CharPad cannot reuse same char with different d800 colour, I guess further passing its output through Pixcen is not a bad idea.


I am not 100% sure, but i tested right now with:
CharPad Free Edition 2.86 (Bug free version)

and Joe's Logo:
Wrath Logo

And all seem to be fine. (190 unique Chars)
2024-02-13 17:44
rexbeng

Registered: Aug 2012
Posts: 30
@chatGPZ, thanks! So, I'm putting this down in moron-graphician words to make sure I'm getting it straight:

There may be a 256 charset with, EITHER 3 common colours across all chars and one free for each char to chose between colours 8-15, OR black colour common across all chars and 3 free to chose for each char from any of the 16 colours?
2024-02-13 17:48
chatGPZ

Registered: Dec 2001
Posts: 11148
Almost, its colors 0-7 if you want multicolor chars :)
2024-02-13 17:50
rexbeng

Registered: Aug 2012
Posts: 30
Hey, I'm still happy I got most of it! :D

Thanks!
2024-02-13 21:09
Carrion

Registered: Feb 2009
Posts: 317
Quote: Really? That seems pretty lame for a tool that is the defacto standard...

Yup, that's unfortunately the "feature" that is very annoying and "remove doubles" doesnt fixes this.
I guess it is because of the way CharPad handles the coloring of the chars/tiles. I'm not sure it can be easily fixed. Charpad still is the best char editor on Windows though. Highly recommended for this compo ;)
I think this limitation could be bypassed by simple routine that shows the logo.
2024-02-13 21:30
Oswald

Registered: Apr 2002
Posts: 5029
Quote: Really? That seems pretty lame for a tool that is the defacto standard...

its natural if you think about it that it is aimed at designing level maps and tiles. Show me a game that stores a 2nd map for d800 colors.

but come to think about it not even the ancient native graphic editor can do it.
2024-02-13 21:36
chatGPZ

Registered: Dec 2001
Posts: 11148
All games that use meta-tiles, and use the colorram with it, could reuse chars with different colors - i am sure some do it (because really, why wouldn't they?)
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