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Forums > CSDb Entries > Event id #3391 : C64GFX.com CharSet Logo Compo 2024
2024-02-07 17:13
Shine

Registered: Jul 2012
Posts: 333
Event id #3391 : C64GFX.com CharSet Logo Compo 2024

✅ I am in! (After more than a decade!)
 
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2024-02-09 14:45
chatGPZ

Registered: Dec 2001
Posts: 11150
That thought only makes me "downvote" even more now :o)
2024-02-09 16:40
Fungus

Registered: Sep 2002
Posts: 629
Never had a single person bug me about my public votes.

Most people don't care.
2024-02-09 16:44
chatGPZ

Registered: Dec 2001
Posts: 11150
There was plenty drama about so called "downvoting", quite obviously those people care. A lot.
2024-02-09 16:58
Raistlin

Registered: Mar 2007
Posts: 577
Compo-voting can be done in much better ways than generalised CSDb voting… as shown at X, Gubb, etc.
2024-02-09 16:59
chatGPZ

Registered: Dec 2001
Posts: 11150
No doubt. For compos i much prefer ranked voting too (because it forces ppl to do just that - and not just give 8 to everyone :))
2024-02-12 20:59
Joe

Registered: Apr 2002
Posts: 224
Here's my first contribution using, if it was counted correctly, 190 chars (including the background). First out of possible 3 ones I'll make. Enjoy!
Wrath Logo
2024-02-12 21:35
zscs

Registered: Sep 2010
Posts: 45
For my F4CG Logo I used CharPad and actually there's an annoying feature in it: when I used the very same char twice but with different Foreground color... CharPad handles these two chars as two different 8x8 matrix, even if these are totally identical.
I assume this feature is very useful for games, where color information can be handled together with the Char Map this way. But in case of this compo, this is a limitation, right? :)
Would be nice to have a coloring feature which could be used on the Char Map instead of the Char Set.

If you have any idea how could we overcome on this CharPad feature, don't hesitate to share it! Thanks!
2024-02-12 22:19
Raistlin

Registered: Mar 2007
Posts: 577
That’s quite strange zscs. Does charpad let you use more than 256 chars? If so, an extra “charset-packing” tool may work. I’m sure there must be one already. If not, I can knock one together (I’m planning to code a char-counter tomorrow anyway just to make sure I trust the char counts on these logos - I heard a rumour that a certain well-used tool is somehow mis-counting..?).
2024-02-12 22:59
wacek

Registered: Nov 2007
Posts: 505
There is doubles removal and unused chars removal tools in CharPad.
2024-02-13 04:22
Raistlin

Registered: Mar 2007
Posts: 577
Doing a quick test, I get 130-131 chars for the F4CG logo. 130 if we don't bother with a "blank" char (since this can be cleared with D800 data).. or 131 if we include it. Which looks to match exactly with what you have in your release - did you "fix" the data after export from Char Pad or..?

It's annoyingly close to 128 actually ;)
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